Great news - I got "Short Jet", one of the default plays from 2001 not found in 2000, working in Zoinkity's hacked version! Based on this, I think it should be quite easy (albeit time consuming) to import the remaining plays on the first page from 2001. None of these plays are found in 2000, so that will give us an entirely new page of plays to work with.
A few questions:
1. If we import new graphics altogether rather than simply replacing them, where will you put these?
2. Do you know the function that displays the graphics (or at least the playbook graphics)? I think I have an idea but wasn't sure if you already did.
3. Do you know how these graphics are called? I assume there's probably a table sort of like the play data tables, where it references some address where the graphic is.
4. If this is the case, how would I know where the graphical file starts and ends within the rom? I see images with the ".wms" extension near the end of the ROM, but don't know how to read the hex.
edit: Also got Stack it in there as well. Only issue I forsee going forward is finding room in the ROM to stick all this extra data. Each play has at least ~0x200 bytes, so it's not a small amount. I did find where Zoinkity cleared out area in the ROM for the extra teams, however when I tried sticking code there, it didn't work. It looks like that area is not loaded into memory during the actual game, which means we can't use it which is unfortunate because that is the largest amount of free space and I was hoping to dump all the new play data in the same spot.