December 04, 2024, 08:02:38 PM

Author Topic: NFL Blitz 2015 N64 Demo ROM  (Read 153666 times)

jaker3

  • Administrator
  • Sr. Member
  • *****
  • Posts: 334
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #15 on: May 08, 2014, 08:53:49 PM »
awesome! thanks for maintaining the roster.

Idabadas

  • Jr. Member
  • **
  • Posts: 63
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #16 on: May 08, 2014, 08:59:33 PM »
Sure thing, Interesting draft to say the least.

jaker3

  • Administrator
  • Sr. Member
  • *****
  • Posts: 334
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #17 on: May 12, 2014, 09:09:26 AM »
Yeah, it was an interesting draft... Just an update. Ive got a few emails from a very smart person in the N64 hacking community. He’s currently helping me understand the graphics used in the game... Hopefully which will allow us to insert graphics for the expansion team (Texans). I'm hopeful that we can get it done prior to season kickoff.

Idabadas

  • Jr. Member
  • **
  • Posts: 63
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #18 on: May 13, 2014, 10:13:08 AM »
Oh good, is it possible to insert new graphics into that ROM?

jaker3

  • Administrator
  • Sr. Member
  • *****
  • Posts: 334
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #19 on: May 15, 2014, 09:40:05 AM »
From the sounds of it its possible. One other thing he pointed out is that each player has a "luck" value that is used to calculate fumbles, interceptions, pass completions, ect...

I'll try and add the luck value to the roster editor this weekend.

Idabadas

  • Jr. Member
  • **
  • Posts: 63
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #20 on: May 15, 2014, 10:08:51 AM »
Good, that would be good to add to the bad teams.

jaker3

  • Administrator
  • Sr. Member
  • *****
  • Posts: 334
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #21 on: May 22, 2014, 07:56:07 AM »
Hey Idabadas,

Still alive lol, will post an update on progress a little later this week.

Idabadas

  • Jr. Member
  • **
  • Posts: 63
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #22 on: May 22, 2014, 10:30:18 PM »
Okay, that's good.

zoinkity

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #23 on: May 25, 2014, 10:10:25 AM »
I should probably explain the "luck" value.

The game uses a lot of "die rolling" to determine pass completion, interference, tackling, etc.  The luck value only applies to receivers, and it's a modifier for the success of these rolls.  If you try to tackle a receiver this value is read, if they shoulder a guy this value is read, etc.  Oddly, it's the receiver's luck that's checked when the ball is passed to them, not the guy who threw it.  So, as strange as it may seem, somebody trying to intercept the ball during a pass will be less successful if the guy you're passing it to is "lucky", despite how crummy the passer was.

I did have one question: is a player's first name ever used in-game?  I haven't found a reference to it yet, and if it isn't used clearing those names out would double the number of possible additional teams from 15 to 32--almost doubling the number of teams.  Granted it could be increased more with effort, but it's sort of a ludicris number to begin with.

The amount of data stored that isn't used is rather amusing really.  Position numbers aren't used, there's a placeholder for a filelist ID for a face that hasn't been used since the original, one of the 3-letter names isn't used, as are the values for the linemen or defense outside of displaying them.  Except for the special team value and difficulty factor, no team stats are used during gameplay; they're exclusively for generating simulate data. 

In that regard, it turns out the game is remarkably fair despite the wildly different team values.
« Last Edit: May 25, 2014, 10:15:52 AM by zoinkity »

Idabadas

  • Jr. Member
  • **
  • Posts: 63
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #24 on: May 26, 2014, 01:22:39 AM »
Interesting to know. We'll keep that in mind for the other improvements we plan to make for the game.

jaker3

  • Administrator
  • Sr. Member
  • *****
  • Posts: 334
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #25 on: May 27, 2014, 07:25:10 PM »
@Zoinkity,

I looked around... I flipped through the loading screens and couldn't find anything. I know they used them in other versions (Arcade, PC, ect...):
example:
But do not see them in the N64 version.

Idabadas

  • Jr. Member
  • **
  • Posts: 63
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #26 on: May 27, 2014, 09:35:34 PM »
Yeah, the N64 version is a lot simpler with less loading screens and duller graphics. That's why it may be important to get to the multiple systems the game was released on.

jaker3

  • Administrator
  • Sr. Member
  • *****
  • Posts: 334
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #27 on: June 06, 2014, 07:23:25 AM »
Hey, just an update.

Zoinkity, has made a lot of progress. Currently I'm working on trying to manually update graphics, once I get the process down I think I'm going to try and make a tool to automate it.

Idabadas

  • Jr. Member
  • **
  • Posts: 63
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #28 on: June 07, 2014, 10:51:06 AM »
How would you do that?

jaker3

  • Administrator
  • Sr. Member
  • *****
  • Posts: 334
    • View Profile
Re: NFL Blitz 2015 N64 Demo ROM
« Reply #29 on: June 09, 2014, 09:00:08 PM »
How would you do that?

When I say automatic I mean the user would supply the image and location to store it in the ROM.