January 22, 2025, 04:59:04 AM

Recent Posts

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51
Sounds good! I'm sure the repos you saw are mine haha. Currently most of the development I'm doing is in a separate tool. More of a POC to get things working. I'll try and get that out on github this week and send you some instructions on what I'm trying to do, for sure would love any help I can get :)

Thanks!
52
Hey Sharpedo,

Not a problem hahaha. The work I'm doing applies to both NFL Blitz and NFL Blitz 200 for the PC. Sounds good! I'll keep you in the loop on progress.
53
Hey jaker,

It's me, Lugia. I wanted to change my username but found out I couldn't so I decided to create a new account. Apologies for any confusion. If you need someone to test stuff you're developing for PC Blitz I can do that. I bought a copy of it off eBay today and it should be here by late next week. If you make any breakthroughs on hacking PS1 Blitz I can help with testing that too.

I have an ISO backup of PC Blitz as well that I downloaded from ISOZone a few years ago before that got shut down so if you want anything tested before my physical copy arrives I can test stuff with that. Are you working on PC Blitz or 2000? I think some cracked versions of 2000 are floating around online but I haven't tried those. PC Blitz works fine on my laptop but I remember having trouble getting 2000 to run on Windows 10 in the past.

54
hi Jaker3, I'm guessing it's your repo I saw on GitHub.

I'd like to help you somehow.  I am a developer and work with C# so I can contribute if you're willing to give him some instructions on what's needed to get up and running and accessing the files and the location on any information you've gathered about the files on the drive.
55
Hey Lugia,

Yeah Thats what I pretty much planned to do. Scrape the depth charts off the an internet and auto fill everything from it. The only thing I don't think I'll be able to automate is player skin color. I haven't looked much into hacking the PS1 version, but I'll take a look. Most of the work I'm completing for the PC version right now should be partially reusable for the other systems.
56
Hey dmgambone,

Its a work in-progress. The player names in the arcade version are stored in sprite sheets. I've found the location of the sprite sheets and the data it uses to draw off them. Working on figuring out what the values mean so I can create a sprite generator for players.
57
I have the original '97 NFL Blitz.  I've recently purchased the upgrade kit to bring it up-to-date to 2000, but I really want to update it to be the 2017 NFL roster (SB 52 Philadelphia Eagles champions).

This might sound stupid, but I'm not able to find out where to start.  I saw there were some GitHub repos and I don't mind pulling the code and working that way.  But I'm must be missing how to get started with extracting file that the code will be able to access.

Is there any documentation on getting started to hack the arcade version of NFL Blitz?
58
Hey jaker,

Good to see you again. :) Thanks for responding. The forum seems kinda dead these days but maybe we can change that. I don't blame you for not knowing about Arena Football Unleashed either, it's a pretty obscure Midway game. I actually found it by accident a few years ago while watching Blitz videos on YouTube.

As far as I can tell its built off of Blitz 2000 for PS1. It doesn't have the mini games 2001 had but it does have the features 2000 added like the play editor, electricity mode in place of on-fire mode and 4 player multiplayer. Not sure if you're familiar with modifying data for the PS1 versions of Blitz or not but I bet that would be a good place to start since the data is probably laid out the same way in those games as it is in AFU.

Also, for automating rosters one thing you could try is to pull data from a website and import it into the roster editor you made. Maybe you could have an extra button in the GUI for that in a later update. I figure the NFL's got a website for player stats and info somewhere but I haven't seen it myself. You could have the editor search in a website like that for player data and convert it to values to insert into the roster of the rom that's loaded in the editor. Not sure how much work that would be to do or how feasible it is but it might be one way to go about automating the process.

59
Hey Lugia,

This is the first time I've ever heard of  Kurt Warner's Arena Football Unleashed  to be honest haha. I'm a huge blitz fan obviously so I'm surprised . I can take a look at it and see what I can come up with. Kind of interested to poke around with it anyways now. Yeah I plan to have something for the upcoming 2020-2021 season. I'm looking into a why to partially automated it ATM. But yeah helping with updated textures would be awesome.

Also, NP at all haha, peoples interest change and people get busy; its all good haha.
60
Would it be possible to do roster editing for the PS1 versions of Blitz? I'd love to have custom rosters for Kurt Warner's Arena Football Unleashed which used the same engine as the other Blitz games on PS1 if that's ever possible to make an editor for. There's very few arena football video games out there which is why I'd love to be able to edit the rosters and update that one with modern teams.

Also, did you guys have plans to do an updated rom for this year/next year? If so I could help out with textures. I'll have to take some time to refresh myself on things but I don't think it'll be too hard to relearn what I did before. I was here a few years ago under my old account TAPFS, but I'm back for good now. I'm sorry for ghosting you guys, it definitely won't happen again. The main reason I left was because I lost interest in football, but ever since the Super Bowl this year I've quickly gotten back into it.
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