NFL Blitz Fans

Blitz Hacking and Development => NFL Blitz Hacking => Topic started by: jaker3 on February 13, 2015, 11:55:38 AM

Title: NFL Blitz Graphic Editor (UPDATED 1/17/2018)
Post by: jaker3 on February 13, 2015, 11:55:38 AM
Updates:

1/17/2018

1/6/2018

5/25/2017
5/25/2017
Updates:
5/23/2017
2/17/2017

(https://s24.postimg.org/kn5m1m2k5/Graphic_Editor_With_Preview.png)
The editor currently only supports Zoinkity's Blitz 2000 patch (other versions to come in the future).
This editor will only support N64 games (other editors for other systems will come later..)
~Download link: http://www.mediafire.com/file/ahu55lrnz570y44/Graphic_Editor.zip ~
Title: Re: NFL Blitz Graphic Editor
Post by: jaker3 on November 04, 2015, 03:21:25 PM
Quick and dirty how to video:
https://youtu.be/YNDUSxzEmYY
Title: Re: NFL Blitz Graphic Editor
Post by: blitzmaster5000 on February 02, 2016, 08:59:52 AM
Hey Jake, I downloaded the graphic editor and was able to extract out some textures although I couldn't open them with any graphic editor (paint, photoshop etc). In your video you mention that any graphics that are imported are compressed - is there a way to decompress the ones already in the game to view them?
Title: Re: NFL Blitz Graphic Editor
Post by: jaker3 on February 02, 2016, 12:05:26 PM
Yeah, I really need to rewrite this tool. Long story short the files extracted stay in the same format they are in in the game. So for the graphic files they are a format specific to the game/system. Zoinkity has some python code that does it in \Blitz2k\tools\module_Blitz.py I'm not good with python though, I wrote my own N64 graphics tool but never released it since it doesn't function that good. When I rewrite this tool I hope to address this and make it more user/friendly. if I don't get around to rewriting this tool this month I'll email you the tool I use which should help you out.
Title: Re: NFL Blitz Graphic Editor
Post by: blitzmaster5000 on February 08, 2016, 09:32:34 AM
Hey Jake - everyone was super impressed with the modifications at the super bowl party I went to, so thanks again for all your hard work. Someone mentioned that he prefers the graphical images used in 2001 over 2000 for the play select screen. 2000 has that green grid behind the routes, while 2001 is more or less blank. Do you know if we could also modify these graphics as well? I was thinking as long as we can find the images we should be able to change them out.

One other thing - I know Zoinkity mentioned that the hacked version has issues with making plays in the play editor. Does this only apply to the Texans, or does it apply to any team in the hacked version?
Title: Re: NFL Blitz Graphic Editor
Post by: jaker3 on February 09, 2016, 11:49:26 AM
Hey Jake - everyone was super impressed with the modifications at the super bowl party I went to, so thanks again for all your hard work. Someone mentioned that he prefers the graphical images used in 2001 over 2000 for the play select screen. 2000 has that green grid behind the routes, while 2001 is more or less blank. Do you know if we could also modify these graphics as well? I was thinking as long as we can find the images we should be able to change them out.

One other thing - I know Zoinkity mentioned that the hacked version has issues with making plays in the play editor. Does this only apply to the Texans, or does it apply to any team in the hacked version?

Really? I always liked NFL Blitz 2000 graphics more haha. At one point I want to implement an export all and a import all into the graphics tool that would be able to mass export from one game and import into the other. So you should be able to get your 2000 version to look like 2001.

Yes, expansion teams only work in VS mode, they sadly cannot be used in, season, play editor, ect... At one point I want to add moving teams around in the roster editor so users could move an expansion team into the first 31 teams allowing them to use them in those other modes. At one point I'd also like to make an external play editor to swap plays out for teams but I see that as something way down the road, I'd have to figure out how to read that data first...
Title: Re: NFL Blitz Graphic Editor
Post by: blitzmaster5000 on February 09, 2016, 01:57:52 PM
Yes, that would be really awesome to have an external playbook-editor. It would make swapping plays much easier. You could also have the default plays changed as well.

I'm wondering if we can find the data for the plays in 2000 and 2001, export, and then mix and match between them. That can be on our bucket list of modifications in the future.
Title: Re: NFL Blitz Graphic Editor
Post by: jaker3 on February 14, 2016, 09:06:34 AM
Yes, that would be really awesome to have an external playbook-editor. It would make swapping plays much easier. You could also have the default plays changed as well.

I'm wondering if we can find the data for the plays in 2000 and 2001, export, and then mix and match between them. That can be on our bucket list of modifications in the future.

Zoinkity has showed me where the play data is in 2000 I believe... I'll have to dig into my old notes, the format for sure wasn't easy to understand if I recall haha...
Title: Re: NFL Blitz Graphic Editor
Post by: jaker3 on February 14, 2017, 04:01:29 PM
I'll be reworking some of the code for this shortly, finally figured out CI8 images so hope to have an export to png and import png option soon.
Title: Re: NFL Blitz Graphic Editor (UPDATED 2/17/2017)
Post by: blitzmaster5000 on February 17, 2017, 02:06:10 PM
Great stuff Jake! I'm gonna play around with it. I want to add some Texans away uniforms and see if we can get them working.
Title: Re: NFL Blitz Graphic Editor (UPDATED 2/17/2017)
Post by: TAPFS on May 21, 2017, 05:45:54 PM
Great Editor jaker :) I'm really blown away at how much you guys have opened Blitz up for hacking with these tools, it's given the game new life for myself and I'm sure a lot of other folks out there. I've been tinkering around with the editor and I've been trying to edit the New Orleans Saints jersey texture but I've had some problems. I put together an image to help illustrate a bit better my problems I'm having, if you guys have any suggestions on what I could do I'd appreciate it. :)

(https://s10.postimg.org/altseiy9x/jersey_help.png) (https://postimg.org/image/altseiy9x/)
Title: Re: NFL Blitz Graphic Editor (UPDATED 2/17/2017)
Post by: jaker3 on May 21, 2017, 09:27:25 PM
The # probably adds more colors than are allowed to be imported as a jersey.  Despite being a CI4 image, Jerseys can only use 12 colors (11+1 transparent). I'll look into adding CI4. If I can't get it done I do have an example of a jersey that was exported by Zoinkity I can send you.
Title: Re: NFL Blitz Graphic Editor (UPDATED 2/17/2017)
Post by: TAPFS on May 22, 2017, 01:39:05 AM
Ah, so CI4 is the type of wms file the jerseys are, and C16 and C8 are what the editor can export for now. I see now. :) As far as the 12 colors go minus the transparency for jersey CI4 textures, can they be any colors or do they need to fit within a color palette the game has? Also I'd love to take a look at Zoinkity's example jersey if you wouldn't mind sending it to me, I'd like to see how its textures look.
Title: Re: NFL Blitz Graphic Editor (UPDATED 2/17/2017)
Post by: jaker3 on May 22, 2017, 03:42:56 PM
Here is a Jersey:
(https://s27.postimg.org/svmfmzk1v/jer_13.png)

Have CI4 images mostly working in the file editor tool. Will post an update later this week.
Title: Re: NFL Blitz Graphic Editor (UPDATED 2/17/2017)
Post by: TAPFS on May 22, 2017, 04:25:59 PM
Awesome :)
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/23/2017)
Post by: jaker3 on May 23, 2017, 07:39:45 PM
Just updated the editor, you should now be able to export/view CI4 and I4 images. Hope to get C16+I4 image type done before the end of the month. Will also be developing a full how to guide to insert a brand new team and edit the graphics to create a new team.

@TAPFS, let me know how it works. I think you'll be the first person adjusting player graphics with this tool.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/23/2017)
Post by: TAPFS on May 23, 2017, 09:13:16 PM
Sweet, thanks for letting me know :) I'll let you know how testing it goes. Good luck with your how to guide and getting C16+I4 images working. If you need help with the how to guide I can lend a hand.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/23/2017)
Post by: TAPFS on May 25, 2017, 03:56:08 PM
After testing out the new version of the Graphics Editor I was able to make mostly complete Home and Away uniforms :) I did have to reduce colors for some textures, but other than that it was pretty straight forward. The only area I had trouble in was editing the helmet stripes.

If I didn't reduce the colors and added them to the texture database in the editor, highlighting them would crash the editor (my thinking is maybe the editor wasn't converting the png to the right C type due to too many colors or maybe it was just too many colors for the editor to display properly in the preview window). If I did reduce the colors, they showed up in the editor just fine as a CI4 texture, but other teams' helmet stripes are C16 according to the editor which could be part of the problem. When I went to the team select screen with the CI4 helmet stripes, the last team rendered on screen in the team select screen before switching to the Rattlers would have their stripe displayed instead of the textures I added. In the screenshot it shows the New York Giants' stripe on the helmet because they're right under the Rattlers. It could be that the game is trying to load the texture I added but can't due to it's C type, so it's just sticking with the last successfully loaded texture in its memory.

Whatever the case, that's the only problem I've had along the way, other than that everything else turned out nicely. :) If you need any more details from me or have suggestions on how to fix the stripes just let me know.

(https://s17.postimg.org/mfv8y9k2z/jersey_success.png) (https://postimg.org/image/mfv8y9k2z/)
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/23/2017)
Post by: blitzmaster5000 on May 25, 2017, 06:50:25 PM
That's some great work TAPFS! Could you possibly make the Texans away jerseys? They look like this:

http://www.betexansfans.com/Tom_Savage_Jersey/Womens-Nike-Houston-Texans-3-Tom-Savage-Elite-Away-Liberty-White-NFL-Jersey_c.jpg

Let me know how it goes!
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/23/2017)
Post by: TAPFS on May 25, 2017, 07:09:57 PM
Sure, blitzmaster :) I could try making some retro NFL uniforms too for folks that might want to remake older teams
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/23/2017)
Post by: jaker3 on May 25, 2017, 08:33:29 PM
Hey TAPFS,

The uniforms look great! If you didn't want to overwrite the saints in the game you can this tool:
http://nflblitzfans.com/index.php?topic=542.0
It allows you to add more teams in the rom. Lets you select a team as a template also.

I also just updated the editor so can you change the team logos, endzones, ect... Almost have C16+I4 files working, just need to figure out the import part.

For the helmet strip can you send the image your using? I'll test it out and see if I can figure out whats wrong.

One last thing, you should look into updating some on the uniforms (patriots, seahawks, Jaguars, ect..) if you have time lol. Your uniform skills are better then mine haha. Looking to get a 2017-18 ROM hack put together before the start on the 2017 NFL season. If you wanted to help with the how-to guide also that be great. Sometimes I'm not the best and explaining how things work haha.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/23/2017)
Post by: blitzmaster5000 on May 25, 2017, 09:15:38 PM
Sure, blitzmaster :) I could try making some retro NFL uniforms too for folks that might want to remake older teams

Actually, I was thinking it would be really sweet to have the oilers in the game too. I wanted to make a "super team", and the oiler colors are pretty tight.

Jake - Can your editor also import new team logos from the matchup/enter cheat screen? I can make a custom Oilers logo if so.

edit: Just re-read your comment Jake, looks like we can! Awesome stuff. I'm trying to work out some of the bugs of the extended playbook hack right now.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/25/2017)
Post by: TAPFS on May 26, 2017, 02:29:35 AM
Thanks Jayke! :) I know about the tool, for the ROM hack I'm working on though I'm converting Blitz into an Indoor Football League game (since one doesn't exist yet). It's a smaller league, similar to the Arena Football League. They only have 10 teams in it, so I figured it'd be better to use the existing team slots rather than take up more team slots and preserve the NFL teams since it still gives me room to add All Star teams and bonus teams like retired AFL teams to fill the gaps rather than tack all the teams on at the end of the team list past all the NFL teams.

Also, that's great! :) I'm really excited with how fast your editor has progressed these past few days, being able to edit logos and endzones now is great to hear.

For those helmet stripe textures, I tried to send them as attachments but I got an error of some sort on the forum and it wiped my whole post when it sent me back to the Send Reply page. (I'm typing it again in Notepad this time to avoid that again lol)

I'll try uploading the stripe textures to PostImage tomorrow when I wake up instead. (or I suppose later today technically, stayed up way too late again hacking Blitz, haha)

About the updated uniforms, I can give them a try, sure :) I'll just need some reference to go off of of course. If we do decide to do a full 2018 hack we need to set up a poll or something for a cover athlete, I could make our ROM a fake N64 box :p

Also Blitzmaster, I can do an Oilers uniform if you want. :) I've been using a program called ninjaripper to rip models and textures from the PC version of the original Blitz. The Oilers were in there from when they were in Tennessee, so I can get Midway's endzone, helmet, logo, and uniforms from that. I'd have to downscale them to fit 2000 on N64, but they should still look decent. That's what Midway's N64 team had to do back then too, lol.

I found an Oiler-blue style fan uniform design for the Texans on Google Images I could try to make for you as well if you want. :) I've also got a vintage uniform in mind related to them I might try and make too just for fun.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/25/2017)
Post by: TAPFS on May 26, 2017, 12:13:55 PM
Here are those helmet stripe textures I tried Jake. The first two are the normal Saints textures without color reduction, the copper ones on the right are the custom ones I made with color reduction.

(https://picoolio.net/images/2017/05/26/hel_18c81a9f.th.png) (https://picoolio.net/image/IyHR) (https://picoolio.net/images/2017/05/26/hel_18df00b6.th.png) (https://picoolio.net/image/IyHe) (https://picoolio.net/images/2017/05/26/strp_ratb2eb85.th.png) (https://picoolio.net/image/IyHh) (https://picoolio.net/images/2017/05/26/strp_ratffc455.th.png) (https://picoolio.net/image/IyHw)
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/25/2017)
Post by: jaker3 on May 26, 2017, 01:00:21 PM
Thanks. I'll test them after work if I get time.
C16PlusI4 Export and import is now working. So you should officially be able to change all team textures at this point. I'll also try and upload the updated tool tonight after work.
Demo with wisconsin badgers logo:
(https://image.ibb.co/hF5pNa/Logo_Import.png)
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/25/2017)
Post by: TAPFS on May 26, 2017, 01:51:19 PM
Awesome stuff Jake! :) Hopefully with this many levels of customization now more folks might jump on board to make their own ROM hacks for the community. Also nice choice for testing there, I was thinking of adding some college teams to Blitz sometime as well. :)

I'm working on those Texans uniforms for blitzmaster right now, but if there's any other teams you'd like me to try to make I can add that to my list. Doesn't have to be NFL either, could be from another league too. :)
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/25/2017)
Post by: TAPFS on May 26, 2017, 08:22:02 PM
Hey Blitzmaster, I finished updating the Texans uniforms. :) They're inside the zip file here.

https://puu.sh/w2gao/ed3e75352d.zip

(https://puu.sh/w2g7P/8088258a35.png)
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/25/2017)
Post by: blitzmaster5000 on May 26, 2017, 08:52:46 PM
Awesome, Thanks TAPFS!

Jake: I tried importing the files TAP made with the ROM that has the custom plays after the image table. The tool imports the images and sticks them immediately after the custom plays. I thought it was going to overwrite them, but it doesn't look like it.

Question: Did you use the "Replace file" or "insert new" to get the away jerseys in the game? Also, I noticed the file types are png. I can import these directly, correct? Can I replace using these as well?

edit: Looks like I got it figured out. Had to use the set all file to team. Only thing is the custom books are also shifted down to lower addresses because of the included files. So we just need to figure out how to have the values match up either using the tool or my code. good stuff!
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/25/2017)
Post by: blitzmaster5000 on May 26, 2017, 10:05:19 PM
One last thing. Jake: Does your tool allow for modifying any added new teams? I currently have a copy of the redskins that I want to convert into the Oilers, but I don't see it in the list of teams. I found the code at the end of the team and was wondering if it links to the image table?

This is what I'm referring to:
57415300 //WAS short hand for displaying scoreboard
056E056F //can I modify this or the two lines below to link to image table?
0570077B
073C073C

Title: Re: NFL Blitz Graphic Editor (UPDATED 5/25/2017)
Post by: jaker3 on May 26, 2017, 10:38:42 PM
@blitzmaster, currently the team count is hard coded. I'll try and get it to do it dynamically tomorrow is possible. worst case I can set it up to allow the user to override it.
Both pngs and bmps can be used currently. What happens is the program checks the amount of color used and determines what N64 image type to covert it to based on that. so pretty much any image file will work, you'll just need to make sure to follow the color count to align with the image type. I'll include some of zoinkity's notes in the next version to explain the image types.

For the plays.... how many hard coded addresses need to be modified?  I feel like it would be easy to modify on my end.

As for how the teams link to the file table, this is how it works:
# Playerdata portion, 0x18 each player:
0x0   4   (float) scale
0x4   1   size (0:normal, 1:heavy)
0x5   1   skin color (0:dark, 1:light)
0x6   1   number; printed as hex, so 19 is written 0x19
0x7   1   luck
0x8   0x10   last name
# Repeat for 16 players, then continue with:
0x180   0x28   outfits
0x1A8   0x1B   offensive plays
0x1C3   9   defensive plays
0x1CC   4   RESERVED
# Teamdata portion:
0x1D0   1   passing
0x1D1   1   rushing
0x1D2   1   linemen
0x1D3   1   defense
0x1D4   1   special team
0x1D5   1   weight for random team victory in tournament
0x1D6   1   team 'float'
0x1D7   1   ordering (0-2)
0x1D8   2   (HW) index for small logo file in filelist ("l_*")
0x1DA   2   (HW) index for large logo file in filelist ("l_*")
0x1DC   2   filelist index for team titlebox file ("ti_*")
0x1DE   2   filelist index for city/state titlebox file ("ti_*")
0x1E0   0x10   team name
0x1F0   0x10   select name
0x200   0x10   city/state name
0x210   4   3-char city/state name
0x214   2   (HW) filelist index ("*_ez1")
0x216   2   (HW) filelist index ("*_ez2")
0x218   2   (HW) filelist index ("*_ez3")
0x21A   2   (HW) filelist index ("win_*")
0x21C   2   (HW) filelist index ("hel_*lf")
0x21E   2   (HW) filelist index ("hel_*rt")

Zoinkity compressed all the team data into one location.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/25/2017)
Post by: blitzmaster5000 on May 26, 2017, 11:03:36 PM
Perfect! I was going to try and just edit the added team by hand to see if I could do it for the time being. I am going to try and fix a few of the bugs in the hack first and then we can talk about how to tackle the address changing of the custom plays when new image are added.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: jaker3 on May 27, 2017, 09:58:59 AM
Alright, added C16+I4 export and import support. When importing C16+I4 the first half of the image is the C16 the 2nd half is the I4. The I4 portion is pretty much a shadow the games uses. I4 is a 16 (colors) or less grayscale image. If  the bottom portion contains more then 16 gray colors it wont work correctly.

@Blitzmaster, I updated the app to include team count override. Type the amount of teams you want to load then click reload. Let me know if you run into any issues.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: blitzmaster5000 on May 27, 2017, 10:15:38 AM
Very cool Jake! I'll test it out today. I fixed a few of the bugs so far in the latest unreleased version w/ custom plays on it. Still trying to figure out the AI one..

I think there's a simple way to make the file editor update where the custom play data is: If you insert a file, it will shift all of the addresses in the file table + the custom play data down. It will then add the new table entries after the custom data. this isn't a problem at all as far as I can tell so far, because your tool allows one to map out which files correlate to which team, so the location of the file table entry is not important.

What this means then is that as long as we know how many bytes are added to the ROM when inserting a file, we can calculate the new address position. For instance, the original location of the start of the custom plays was at 0xFDDFF0. Now after inserting the custom Texans jerseys that TAP made, the start of the first playbook is at 0xFDF024. So we can calculate this offset 0xFDF024 - 0xFDDFF0 = 0x1034, and then add this value to all of the necessary bits of code.

Some examples would be:

LUI S4, $800B
ADDIU S4, S4, $E330 //these two lines will load the address 800AE330 into reg S4, which is the address where much of the custom data starts
will simply change to:
LUI S4, $800B
ADDIU S4, S4, $F364 //which is 800AE330 + 0x1034.

I will have to find all of the commands that set addresses and then I can send them to you. We can then us your graphics editor to write the hexidecimal representation to the ROM. Does this sound feasible?
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: blitzmaster5000 on May 27, 2017, 10:23:36 AM
Hey Jake is the uploaded file correct? I don't see an exe.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: jaker3 on May 28, 2017, 09:06:37 AM
odd, try again.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: blitzmaster5000 on May 28, 2017, 10:13:47 AM
Just tested it out. I'm super impressed Jake, works for the extra team as well as I see you added the objects to be edited (end zone, helmet at loading etc). Great stuff!!
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: blitzmaster5000 on May 28, 2017, 05:22:59 PM
My jersey editing skills are quite as good as you guys...
(http://i.imgur.com/Fun5Gjw.png)

Nonetheless, looks like the importer Jake made works for extra teams!
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: jaker3 on May 30, 2017, 09:01:36 PM
@Blitz Haha, glad its working for you. I have been doing a lot of testing with the tool:
(https://image.ibb.co/fbawna/Stevens_Point.png)

I've fixed a bug around importing CI8 images. The image index portion of the file needs to be padded to 8 bytes.
Have a handful of other minor bug fixes I'm looking into stomping out also. Hoping to have the next version work a lot smoother. Also if you guys use the tool from the last update. The added IRX and IRY values and the update button allow you to set the x and y coordinates of where an image is drawn.

@TAPFS, did you end up making a Green Bay Blizzards uniform for the IFL? Was thinking about making one....
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: TAPFS on May 30, 2017, 11:27:06 PM
@Jake Not yet, but that's on my list of uniforms to do :) Been working on getting the rosters updated first for the whole league but progress is coming along nicely on that. I'm going to include some retired teams too so rosters for those will take some time, but I think I'll switch over to getting the current teams fully done with logos and jerseys and all before I focus on those. I'll definitely give the new version of your editor a try tomorrow though, being able to control X and Y coordinates means I'll be able to try my hand at making custom logos too which I'm excited about :)
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: givehimsix on December 22, 2017, 11:37:59 AM
(http://i65.tinypic.com/5wh7xg.jpg)

Hi all, I am new to the board and to Blitz hacking. I'm trying to make a college version of the game. I've figured out how to re-skin the players in the game with the editor, but I'm having issues with the helmet stripe. It appears to be the same issue that TAPFS was having earlier in this thread. Did you guys ever figure out what the deal is with this? I'm saving my PNG files for the stripe with only 11 colors + transparency, which has worked for everything but the stripe so far.

Also, the editor keeps crashing when I try to update the IRX and IRY values of the large team logo. Any ideas what might be causing this? No, I'm not running the game while I'm working in the editor so that can't be it. I'm using Windows 7 if that helps.

Thanks for all your efforts, I'm looking forward to getting the hang of this and contributing to the forum.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: jaker3 on December 25, 2017, 09:26:53 AM
Hey givehimsix,

Welcome to the forum! awesome to have another person helping making hacks for blitz. Looking at the image below looks like there is still issues with the C16+c4 import also haha... Can you upload the stripe file your are trying to import? Also send me the large team logo and I'll test both out and will fix the bugs.


Thanks!
Jake
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: givehimsix on December 25, 2017, 09:59:53 AM
Thank you, Jaker! Here are the files:

(http://i65.tinypic.com/23ual4g.png)

(http://i67.tinypic.com/xm5ukx.png)

(http://i65.tinypic.com/2irx7gh.png)

Did I mention that the Editor crashes almost every time I try to enter new IRX and IRY values? Note that I am replacing the existing files and not adding new ones. It crashes when I try to add new files also.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: jaker3 on December 27, 2017, 10:11:27 AM
thanks,

I'll take a look into this issue today and tomorrow. Some of these issues might already be fixed, just not published yet.

EDIT: Oh no, looks like the image host you used is down. :\
They are showing up now... I'm going to add the ability to override image types so you can force the helmet stripes to be c16. Hopefully that will do it. Also the 11 colors + transparency is for jerseys.
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: jaker3 on January 03, 2018, 09:15:35 PM
quick update, I'm almost done with the changes. Currently implementing the ability to change image types after inserting them. That way we set the helmet stripes to C16 manually (currently the programs guesses which type to use).
Title: Re: NFL Blitz Graphic Editor (UPDATED 5/27/2017)
Post by: jaker3 on January 06, 2018, 11:22:35 AM
Hey givehimsix,

I added the ability to override/convert the image type by selecting the one you want in the drop down. You should be able to change the stripe to the correct image type now. Let me know it that fixes the issue. Also let me know if there is any bugs.


Thanks!
Jake
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/6/2018)
Post by: givehimsix on January 06, 2018, 11:31:15 AM
Thank you!! I'll give it a shot and let you know how it goes.
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/6/2018)
Post by: givehimsix on January 06, 2018, 06:19:10 PM
It's crashing when I open the ROM, select the Files By Team tab and click on a file underneath a team. Anyone else having this trouble? It wasn't doing this with the previous version of the Editor.
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/6/2018)
Post by: jaker3 on January 06, 2018, 08:35:20 PM
was a quick fix, try it now.
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/6/2018)
Post by: givehimsix on January 07, 2018, 12:45:56 PM
This is an improvement, thank you!

But I'm still having issues. Some of the graphics I'm importing are messed up once in the game. I'm wondering if its because I'm not using the right format with Image Type in the graphic editor.

What is the difference between i4, ia8, ci4, ci8, c16, c16PlusI4 image types? Maybe it would help if I knew how to save my files to fit these formats.
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/6/2018)
Post by: jaker3 on January 08, 2018, 10:26:44 AM
Blitz uses 5 different graphic formats:

  c16   16bit color.  5bit red, 5bit green, 5bit blue, 1bit alpha.  rrrrrggg ggbbbbba
- used when you have over 256 colors in an image

  ci8   indexed image, up to 256 colors in the palette.  Indices are 8bit, and palette is c16.
- Used when you have 256 colors or less.

  ci4   indexed image, up to 16 colors.  Indices are 4bit, so two per byte.  Palette is c16.
-Used when you have 16 colors or less

The following ones I don't see you using to often:

  i4   4bit greyscale image.  Each nibble is a seperate pixel.  Note in-game this is treated as a two-tone image, and they can colorize the "white" and "black" to any color--even transparency.

  ia8   intensity+alpha.  Upper nibble is the grey, lower nibble the alpha.

Other things to make note of:
*The team's numbers, socks, and stripes can only have a four-color palette (3+1 transparency), where socks and stripes use the same palette.
*Jerseys can only use 12 colors (11+1 transparent).
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/6/2018)
Post by: givehimsix on January 09, 2018, 03:05:54 AM
Wow! Great info!!!! This would have been handy to know in the beginning. This should be pinned to the top of the forum!
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/6/2018)
Post by: jaker3 on January 12, 2018, 10:18:05 AM
how is it looking? any issues?
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/6/2018)
Post by: givehimsix on January 16, 2018, 01:51:10 PM
I've been sick with the flu, so I'm just now getting back into this. So far, the only issue I see is that I cannot export end zone graphics from the editor. They show up blank in the preview, and black when exported.
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/6/2018)
Post by: givehimsix on January 17, 2018, 01:18:43 AM
(http://i64.tinypic.com/2iardxs.jpg)

So with the exception of the end zone file issue, it's working out good so far. I think I can now start building and populating the rest of the SEC teams.
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/6/2018)
Post by: jaker3 on January 17, 2018, 03:17:28 PM
Looks awesome! I'll see If I can fix the endzone issue.
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/17/2018)
Post by: jaker3 on January 17, 2018, 03:54:09 PM
Dang, was a quick fix... Something I was overlooking for awhile. Should work now.
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/17/2018)
Post by: nbf4534 on March 05, 2021, 07:45:53 PM
I made a bunch of graphics changes for a 2021 Blitz. Modified Zoinkity's Texans helmet to match the Blitz helmet model. Removed the Steelers logo from the left side of the helmet. Fix all reversed helmets from the zoinkity patch (see Giants), swapped cities for Los Angeles and Las Vegas, and the biggest change - I put in the Washington Football Team. Still working on some edits before I post it.
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/17/2018)
Post by: jaker3 on March 18, 2021, 07:53:38 AM
nice!!!!! Would love to see the changes you've made :) Any issues with any of the tools?
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/17/2018)
Post by: jaker3 on March 28, 2021, 02:01:30 PM
I made a bunch of graphics changes for a 2021 Blitz. Modified Zoinkity's Texans helmet to match the Blitz helmet model. Removed the Steelers logo from the left side of the helmet. Fix all reversed helmets from the zoinkity patch (see Giants), swapped cities for Los Angeles and Las Vegas, and the biggest change - I put in the Washington Football Team. Still working on some edits before I post it.

Any Updates?
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/17/2018)
Post by: William49 on July 12, 2021, 06:57:58 AM
This editor keeps crashing plz help
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/17/2018)
Post by: jaker3 on August 03, 2021, 07:31:04 PM
Hi William,

Can you tell me when/how it crashes?
Title: Re: NFL Blitz Graphic Editor (UPDATED 1/17/2018)
Post by: nbf4534 on August 14, 2021, 09:21:29 AM
I made a bunch of graphics changes for a 2021 Blitz. Modified Zoinkity's Texans helmet to match the Blitz helmet model. Removed the Steelers logo from the left side of the helmet. Fix all reversed helmets from the zoinkity patch (see Giants), swapped cities for Los Angeles and Las Vegas, and the biggest change - I put in the Washington Football Team. Still working on some edits before I post it.

Any Updates?

https://forum.nhl94.com/index.php?/topic/20440-nfl-blitz-2k21/&tab=comments#comment-185850

There are some other interested in this topic. With the NFL season around the corner, maybe we can work together on discord for roster updates, etc.